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Post-Apocalyptic Kriss Vector Breakdown

I have tested myself to model a weapon that will improve myself in modeling proficiently and master the technical aspect. I also include some of the post-apocalyptic themes to give it a story that will push my creativity further than a plain original prop.

I polished this model where I had to redo some textures like the edge wears and adding the sun fade onto this vector. I even had to fix some area's AO.

I polished this model where I had to redo some textures like the edge wears and adding the sun fade onto this vector. I even had to fix some area's AO.

Post-Apocalyptic Kriss Vector SketchFab Model

This collection of references helps me model the asset as well as understanding which should be baked as AO and normal map and others for texturing.

This collection of references helps me model the asset as well as understanding which should be baked as AO and normal map and others for texturing.

This is a high resolution model standing by for baking in the future. I utilize the boolean for many complex areas as well as creating floating geometry decals also for baking details.

This is a high resolution model standing by for baking in the future. I utilize the boolean for many complex areas as well as creating floating geometry decals also for baking details.

I have remodel the Vector from high resolution into a game resolution suitable to be in the game engine. I  understand more about textile density about how much it really impact my model baking.

I have remodel the Vector from high resolution into a game resolution suitable to be in the game engine. I understand more about textile density about how much it really impact my model baking.

I was really excited to start texturing this model. I played around a lot with generators, stamping decals, and experiencing the filters.

I was really excited to start texturing this model. I played around a lot with generators, stamping decals, and experiencing the filters.